Welcome or welcome back to Siege Works Studios first of many Horse and Musket eras called "Koenig Krieg". Koenig Krieg is a set of war game rules that represents the times of Frederick the Great King of Prussia; hence the name Koenig Krieg or Kings War in English. The time we are specifically looking at is the period from 1733 when Frederick was a young man, discussing tactics with The Holy Roman Empire's premier, but old, general, Eugene, all the way through to the end of the Seven Years War in 1763.
The Austrian Grenadiers and Grenzers deploy ready for battle.
If you enjoy the history of this time where lace and luck, fire and fury dominated the continent of Europe specifically and the world generally then wargaming with Koenig Krieg is for you........
The lands of the Orient are mysterious and exotic and the armies of the Ottoman Empire with their colour, pageantry and variety of uniforms and troops all lend credence to the exotic nature of the East. Now you can raise an Oriental army to fight the Russians and Austrians, (or any other 18th century army running around during the reign of Frederick the Great, for that matter). Be your own Sultan or Pasha and call out the Jannissaries, Artillery Corps and myriads of Feudal infantry and cavalry available to an Ottoman army, change the course of history and restore the Ottoman Empire to its former Glory.........
The armies of the Ottoman Empire 1730-1789 available now.........
Out Now!!! Ottoman Army List for 1730 - 1789. Out Now!!!
Rankings
All the games from the various tournaments and leagues have been accumulated and posted as a rankings summary. The rankings summary is on the Call To Arms page which can also be accessed from the menu above.
Austrian Grenzers Defending a courtyard.
The 2011 Brandenburg Cup has been run and won!. The cup is an annual Seven Years War tournament, and is proudly brought to you by Drew and Ken from Siege Works Studios. The cup was run as part of AUSCON, Brisbane, Australia's largest gaming convention.
Here is a report about the weekend from this years champion, Ian Baxendall:
Brandenburg Cup 2011
I decided to take an aggressive army to the Brandenburg Cup this year, so chose Prussian's. The heart of the army is King Fredrick, everything else is then limited by points.
I took two standard brigades with guns for the twin attack, a Landregimenter (militia) brigade with a howitzer battery to bolster Army Morale and give some over head fire support to the attacking Musketeer brigades and Dragoons to bring the army up to 4 brigades. As the army is very small I finished off with Jaegers to cover the attacking brigades as well as kill guns and Hussars to skirmish plus support for the cavalry brigade in case of emergency.
The basic tactics for the army revolves around Frederick the Great and the 2 Musketeer brigades with cadenced step. With Frederick's +3 modifier, in a 1000 point tournament game where most players would at best have a Class 1 general (+1 modifier), I knew I would dominate initiative. The 2 Musketeer brigades are the Sledge Hammer. They concentrate together and kill a brigade at a time. The cadenced step allows them to move and shoot. With Frederick's initiative rolls the Musketeer brigades will shoot first every time. The trick is to move them up to 7 inches then next turn win the initiatives and force the enemy to go. Outside of artillery nothing can hurt the brigades at all and with the Musketeers in the front rank they should be able to pass a morale check for being hit by artillery. Then after all the enemy formations have acted move the 2 Musketeer brigades forward into shooting range and fire. Move the artillery up to the front line but leave them ready to canister next turn. At the start of the next turn I then use Frederick's initiative to go first with the 2 musketeer brigades. All in all about 48 musket shots and 8 canister shots will hit the enemy brigade or brigades (if he has them supporting close to each other) before the enemy even get a turn at shooting. By then the front lines should be in tatters and you can begin the process again on the second ranks. On turn 4 launch the Hussars and Dragoon brigade at the enemy cavalry brigade, with the better initiative the Hussars should be able to maneuver around the cavalry's flank in preparation for a flank charge in the charge phase, while the Dragoons attack from the front. All in all 2-3 enemy brigades for maybe the loss of 1 of my own brigades should be the result by the end of turn 4, leaving the enemy with a good chance of failing army morale. Well that is the plan anyway..
I won the first game (maneuver battle) 6-3 with very little effort, even though facing an Austrian army with Reich's support. In round 2, I played Prussians in a dawn attack. Rodney deployed in a town on his right and skirmishers on the left. As per the battle plan, I attacked two Musketeer brigades abreast with the line musketeers in the lead. My cavalry covered the centre with the Hussars first destroying his skirmishing cavalry (Bosniaks) and then covering the flank of the Dragoons. The Jaegers covered the gap between my infantry and the cavalry and hunted for the enemy's artillery. After a bloody fire fight (Prussians vs. Prussians ouch!) my artillery canister took its toll and in army morale I luckily got the upper hand - Rodney failed his Army morale while I passed mine. I neutralised his larger heavy cavalry brigade because he feared my Hussars would turn the flank of the brigade.
In round 3, I was the defender in the King on the field mission. I used the Hussars and Jaegers to cover the flanks of the Prussian army preventing the French from setting up on my flanks. I then placed the militia on my left in buildings and behind walls with the two line brigades in front of the king. The Dragoons were further out on my right. The French attacked each flank cavalry a cavalry brigade with his infantry in front of mine to tie down my troops. When the game started I again attacked straight ahead with my line brigades. The militia on my left held long enough to stop my line from being flanked mainly due to howitzer canister. (8 dice on a 4+ is a beautiful thing, unless you are the French copping it LOL) My Musketeer brigades broke his infantry and the Dragoons and Hussars with Frederick's initiative was able to turn the flank of one of the French Cavalry brigades. (The battle was a text book outcome of my original battle plan). The French broke on turn 4.
In the Grand finals Round 4, I again faced French, two brigades in front, militia supported by dragoons to their left and hussars to my right. In two turns I had broken the 7 battalion Irish brigade and crashed into the Swiss with the fusiliers supported by light artillery canister. My Dragoon brigade was caught by a 3 regiment Chevauxleger brigade and broken while on turn 4 my Landregimenter brigade was 2 figures off breaking and the Prussian Hussars were 2 inches from retreating off table in an effort to delay the cavalry on this flank from getting into the game. By the end of turn 4 the French had destroyed my Dragoon brigade and Frederick had run off the table. However, I had broken the Irish and Swiss brigades and so both the French and my Prussians had to do an army morale test. Luckily I passed and the French broke.
All in all it was a brilliant tournament with lots of great moments and a friendly atmosphere to boot. Koenig Krieg is my favorite table top game and I will definitely be back next year to defend my title.
The Prussians are being hard pressed by Russian Horse Grenadiers.
The new and updated Koenig Krieg Version 3, 2nd Edition is now available in PDF format along with 8 other PDF's. All PDF's have been updated with errata, errors and omissions from the 1st Edition.
PDF of the complete 134 color page Rule Book as originally printed and now updated including quick play missions, historical scenario (Mollwitz) and the Prussian, Austrian, Russian, British and French army lists.
PDF of the original rule book without army lists. 74 Color pages of Rules, Missions, Historical Scenario (Battle of Mollwitz), Tutorial, Building an Army all updated.
PDF of the original 5 army lists updated. (Prussian, Austrian, Russian, British and French)
PDF of the Prussian Army list updated.
PDF of the Austrian Army list updated.
PDF of the Russian Army list updated.
PDF of the British Army list updated.
PDF of the French Army list updated.
PDF of the Swedish Army list updated.
PDF of the Spanish Army list updated.
PDF of the Poruguese Army list updated.
Anyone who purchased an original hardcopy Koenig Krieg Version 3, 1st Edition rule book can claim a free PDF by emailing our customer service team with the details of your purchase. This can be your PayPal details, credit card details or anything else proving purchase.
The online shop for ordering Koenig Krieg PDF's and accessories such as dice, tokens, range ruler and bases is available on our secure web server.